International Professional University of Technology in Tokyo

Defining a new form
of university.

Today’s society is facing complex challenges that involve diverse issues and are constantly changing. To solve them, “static-expertise”, i.e., knowledge in a single specialized domain does not suffice.

That is why we aim for “dynamic creative knowledge”. This knowledge crosses the boundaries of existing academic disciplines by integrating the latest technologies and findings gained through practical experiences.

Our students and faculty members will work together to explore every avenue in full collaboration with industry, the local community, and people around the world. They will create new value by leveraging theory and practice and obtain the skills necessary to create a better future. Our graduates are “Designers in Society” who can deal with diverse and complex societal issues.

This is the mission of the International Professional University of Technology in Tokyo as a new university in the coming age.

Message from the President

Hiroyuki Yoshikawa

President
Hiroyuki Yoshikawa

A new “ideal university education” is coming into being.

Over the many years that I have been involved in university education, I have had first-hand experience of how its limitations prevent universities from developing the “new professionals” that society really needs for an era in which the world is rapidly evolving.

The learning on offer at IPUT Tokyo, however, transcends these limitations.

Thanks to generous support from teaching staff with a wealth of professional experience, our students can effectively acquire new “knowledge” and gain “hands-on experience” through lectures, seminars, practical training, internships, and contact with industry people and the local community.

I believe that this is exactly the “ideal university education” that I have wished to create for so many years, and that, in these difficult times, can produce hard-working young people.

We are cultivating professionals, “Designers in Society”, who can apply the knowledge and skills acquired during four years of study to solve social challenges, thus contributing to the creation of the “good society”.

The International Professional University of Technology in Tokyo – a place where students can learn how to transform society’s expectations into reality by “making dreams come true”.

Profile

President Hiroyuki Yoshikawa held a number of prestigious positions in the Japanese academia. He was formerly President of the University of Tokyo, of the Open University of Japan, and of the National Institute of Advanced Industrial Science and Technology. He was also elected President of Science Council of Japan, of Japan Society for the Promotion of Science, and of International Council for Science (ICSU). He was also President of International Academy for Production Engineering (CIRP) and of the Japan Society of Precision Engineering. Educated as an engineer in precision engineering at the University of Tokyo, Dr. Yoshikawa is now Professor Emeritus of the University of Tokyo after spending many years in research in general design theory and general synthesiology theory. One of his brain children includes the IMS project (Intelligent Manufacturing Systems), an international industry-academia collaborative research project, participated by Japan, EU, and the USA among others.

Industry experts and experienced academics supporting a new type of learning

Tetsuo Tomiyama

Tetsuo
Tomiyama

Vice-President, Professor

He is an internationally well-known expert in engineering design and digital engineering. Prior to the current appointment, he was Professor at Cranfield University in the UK, at Delft University of Technology in the Netherlands, and at the University of Tokyo. He is a fellow of the International Academy for Production Engineering (CIRP), the American Society of Mechanical Engineers and the Japan Society of Mechanical Engineers.

He has held professorships at Research into Artifacts, Center for Engineering at the University of Tokyo, the Faculty of Mechanical, Maritime and Materials Engineering at Delft University of Technology in the Netherlands, and the School of Aerospace, Transport and Manufacturing at Cranfield University in the United Kingdom. He is a fellow of the International Academy for Production Engineering, the American Society of Mechanical Engineers and the Japan Society of Mechanical Engineers.

Tatsuya Fujii

Tatsuya
Fujii

Department Chair, Professor, Department of Information Technology

Received his B.S., M.S., and Ph.D. degrees, all in electrical engineering, from the University of Tokyo, Japan. He joined NTT in 1991, then has been researching super-high-definition image communication networks. In 1996, he was a visiting researcher at Washington University, St. Louis, Missouri. He had been a group leader of the media processing systems research group in NTT Network Innovation Laboratories. He is a member of IEICE, ITE of Japan and IEEE.

Received his B.S., M.S., and Ph.D. degrees, all in electrical engineering, from the University of Tokyo, Japan. He joined NTT in 1991, then has been researching super-high-definition image communication networks. In 1996, he was a visiting researcher at Washington University, St. Louis, Missouri. He had been a group leader of the media processing systems research group in NTT Network Innovation Laboratories. He is a member of IEICE, ITE of Japan and IEEE.

Naohiro Saito

Naohiro
Saito

Department Chair, Professor, Department of Digital Entertainment

Responsible for, among other tasks, research and development on Computer Graphics and Game Technology at Bandai Namco Studios Inc., and the start-up of BNSI Studios Vancouver.
Former chair of the Computer Entertainment Developers Conference (CEDEC) steering committee and the current chair of the Computer Entertainment Suppliers Association (CESA)’s Human Resources Development Committee.

Responsible for, among other tasks, research and development on Computer Graphics and Game Technology at Bandai Namco Studios Inc., and the start-up of BNSI Studios Vancouver.
Former chair of the Computer Entertainment Developers Conference (CEDEC) steering committee and the current chair of the Computer Entertainment Suppliers Association (CESA)’s Human Resources Development Committee.

Faculty and departments

Faculty of Technology

Department of
Information Technology

Drives innovation for society by AI, IoT, and robotics.

As DX (digital transformation) gathers pace, innovation is born through the adoption of AI, IoT, robotics, big data, and other emerging technologies. We train leaders who can deliver solutions for challenges facing the industry and society in the super smart “Society 5.0” era.

AI Strategy Course

Provides step-by-step training in topics ranging from the theory of artificial intelligence to programming skills for implementation. We nurture and train professionals who can design new AI services.

IoT Systems Course

Provides training in such topics as device controls, data aggregation theory, and IoT device programming. We nurture and train professionals who can design new IoT services.

Robotics Development Course

Provides training in design of mechanical systems that have the three technical components of robot: sensor system, intelligent control system, and actuator system. We nurture and train professionals who can design and develop useful robots and robot applications in the society.

Faculty of Technology

Department of
Digital Entertainment

Impresses and amazes the world by entertainment technology.

Now in the era of 5G (fifth-generation mobile communications systems) and into the future, the unlimited possibilities of interactive content will be leveraged to transform society along its real and virtual dimensions. We nurture and train creators who will produce innovative entertainment utilizing the latest digital technology.

Game Production Course

Provides training from the basics onward in the theoretical side of programming technology for game development. We nurture and train creators who will operate at the forefront of the evolving and expanding digital entertainment industry.

CG Animation Course

Providing training from the basics onward in the set of processes and programming skills required for creation of visual content and CG. We nurture and train professionals who will design the future of digital entertainment.

Our Campus

Cocoon Tower

Cocoon Tower
1-7-3 Nishi-Shinjuku, Shinjuku-ku, Tokyo
160-0023

Tel.
+81-3-3344-5555
univ.tokyo@iput.ac.jp